Education:
Full Sail University
Bachelor of Science Degree in Game Art August 2010 - March 2014
Art institute of Pittsburgh Nov 2010 – March 2010
Studied Game Art
Skills and Software Knowledge:
3D Modeling - 3D Sculpting - 3D Animation - Texturing - UV Mapping – Artist – Willing to learn and adapt – Hard worker – Team player –
Autodesk Maya – Modeling Props, environmental assets, preparing characters and environments for UV mapping and texturing
Pixologic Zbrush – Sculpting high-resolution models, retopology, and polypaint texture
Adobe Photoshop – Creating diffuse and specular maps for textures, hand-painting textures
Adobe Flash – Simple 2D animation and art
Unreal Developer kit – Creating levels from custom assets from other programs
XNormal - Creating Normal, Ambient Occlusion and other maps
Industry Experience:
Gravtech Games October 2015 - Present
Character Modeler
Space Dwarves Entertainment March 2015 – August 2015
Character Modeler Internship
Freelance Artist Sept 2007 - Oct 2009
Work History:
Laidlaw Transit, Mechanic May 2006 – July 2007
Garden City Jeep, Mechanic Dec 2005- May 2006
Security Dodge, Mechanic Jan 2005 – Dec 2005
Feel free to contact me at : SMazeika83@Gmail.com