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Education:

Full Sail University

Bachelor of Science Degree in Game Art                                                  August 2010 - March 2014

 

Art institute of Pittsburgh                                                                          Nov 2010 – March 2010

Studied Game Art

 

Skills and Software Knowledge:

3D Modeling - 3D Sculpting - 3D Animation - Texturing - UV Mapping – Artist – Willing to learn and adapt – Hard worker – Team player –

 

Autodesk Maya – Modeling Props, environmental assets, preparing characters and environments for UV mapping and texturing

 

Pixologic Zbrush – Sculpting high-resolution models, retopology, and polypaint texture

 

Adobe Photoshop – Creating diffuse and specular maps for textures, hand-painting textures

 

Adobe Flash – Simple 2D animation and art

 

Unreal Developer kit – Creating levels from custom assets from other programs

 

XNormal - Creating Normal, Ambient Occlusion and other maps

 

Industry Experience:

Gravtech Games                                                                                                October 2015 - Present

Character Modeler                                    

Space Dwarves Entertainment                                                                       March 2015 – August 2015

Character Modeler Internship

Freelance Artist                                                                                                 Sept 2007 - Oct 2009

 

Work History:

Laidlaw Transit, Mechanic                                                                              May 2006 – July 2007

 

Garden City Jeep, Mechanic                                                                            Dec 2005- May 2006

 

Security Dodge, Mechanic                                                                               Jan 2005 – Dec 2005

 

 

 

Feel free to contact me at :  SMazeika83@Gmail.com

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